/*
 * codename: xSoko
 * Copyright (C) Aljosa Osep, Jernej Skrabec, Jernej Halozan 2008 <aljosa.osep@gmail.com, jernej.skrabec@gmail.com, jernej.halozan@gmail.com>
 * 
 * xSoko project is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * xSoko project is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/* 
 * File:   camera.h
 * Author: aljosa
 *
 * Created on September 7, 2008, 4:34 PM
 *
 */

#ifndef __CAMERA_H
#define	__CAMERA_H

#include <cmath>
#include "Vector3.h"


#define UP 0.1
#define DOWN -0.1
#define LEFT 0.1
#define RIGHT -0.1


namespace xEngine
{
    namespace Renderer
    {
        using namespace xEngine::PlatformIndependent::Math;

        class Camera
        {
        private:


        public:
            Camera();
            Camera(const Vector3 &eye, const Vector3 &center, const Vector3 &up);

            Vector3 eye; // Camera position
            Vector3 center;
            Vector3 up; // Up vector
        };
        
    }
}



#endif	/* _CAMERA_H */

